Group S Challenge (Original Xbox) by Capcom



Group S Challenge (Xbox) by Capcom Box Art




Japanese Name: CIRCUS DRIVE

North Amercian Release Date: November 11, 2003.

Region(s) Released: North America, Europe, Japan

High Definition Resolutions Supported: 480p
System Link Support: No

Average Overall Score:
5.90 / 10
59.0%


Capcom has stepped up to the starting line to compete against reigning racing franchise Project Gotham Racing with it's own offering, Group S Challenge. Group S Challenge offers over 50 cars, advanced graphics, car customization, and 3 modes of play. With all those features, you'd assume it had a good chance at competing with  Project Gotham Racing, right?"

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Description

Like a blast of nitro, Group S Challenge pushes high performance street racing to the limit with eye popping realism and adrenaline charged action. Group S Challenge makes full use of the power of the Xbox video game system from Microsoft to produce state-of-the-art polygonal cars and environments, vibrant light sourcing effects, and the thrill of speed in this ultimate street racing experience. Choose from over 50 turbo charged street machines represented by the world’s top auto makers and get ready to dominate the circuit.

Screenshots

Friday, May 30, 2003

User Reviews

Score: 59
Overall User Average: 5.00 / 10 (59.0%)
Gameplay User Average: 4.00 / 10
Graphics User Average: 8.00 / 10
Sound User Average: 6.00 / 10
Maxgeek
Date reviewed: February 21, 2004.

Overall: There is a reason this game only cost $29.99. The graphics maybe great, but the gameplay is boring. I almost fell asleep playing this game. I would recommend passing on this one.
Gameplay: The game play is boring in this game because the driving physics are bad. The cars all feel like grandma's buick. Acceleration is completely linear with no drama at all. You can launch the car at 6k rpm's and it will catch at 5k rpm and just drive off normally. (Mario Kart is more realistic)All the cars seem to have horrible body roll, they handle like boats. You can however upgrade your cars with parts, but it doesn't seem to make acceleration any less linear.

The game modes are pretty basic, Arcade and Circuit mode where you can collect cars, parts, and etc and enter competitions to get money for cars and parts.
Graphics: It seems like this is where the developers spend all their time as the graphics are great. The majority of car models look amazing. A few car models look a bit off, but thats okay. My only major gripe with the graphics is that everytime all the cars brake before the turn huge smoke clouds come out. It just isn't realistic. Anyone who has watched a car race knows you rarely see tire/brake smoke unless some locks up the brakes and never in huge clouds like that.
Sound: The sound in this game is okay. The engine sounds aren't anything special, but aren't bad either. The back ground music is average.
Suggestions: Improve gameplay (Make it fun.
Improve car physics.
XBOX Live capabilities next time.
Get rid of ridiculous tire smoke.
Make acceleration non-linear.


Overall: 50 %
Gameplay: 40 %
Graphics: 80 %
Sound: 60 %

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