Total Reviews: 1
Average Overall Score Given: 4.00000 / 10
Total Forum Posts: 0

Tao Feng: Fist of the Lotus

Overall: Huh. Well, the graphics, sound etc. for this game are stunning. The character modeling is sweet and the environments are rich and colorful. With that said, the gameplay is just lame. If you like MK, you'll like this game. It has the same lack of depth to the fighting system that all the MK games do. As far as the supposed "realism"... The only realistic fighting game I've ever played is Bushido Blade on the Playstation. Real fights between pro's last until the first unblocked blow. This would make fighting games very, very boring.

Gameplay: Very little. Combos are repetitive, moves don't link very well, there's no counters, parries or other ways to get out of being pummelled by the computer and generally, despite some nice "innovations" (wall attacks and pole attacks) the gameplay just bites. I think Kakuto Chojin had a better fighting system. The training mode also lacks the ability to set the CPU's difficulty and free-form. (You appear to be able to choose 2 actions, but not just free form against the AI).

Graphics: As I said before, the graphics are stunning. The characters are well modeled and the arena's are rich and involving. But a pretty game with crappy game play is just a pretty crappy game.

Audio: Better sound than most fighters, but I'm not going to just listen to it, I'd like to play it and that's where the game falls down.

Suggestions: If you had a real fighting system you'd have an unbeatable fighter. As it is, it's just fluff. You might want to take a page or two from Team Ninja or Namco on the fighting stuff. And... the alternate stance stuff isn't new. Lei had alternate stances in Tekken 3 and they were much more fluid and natural.

Overall Score: 4.0 / 10

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