Total Reviews: 1
Average Overall Score Given: 8.00000 / 10
Total Forum Posts: 64


Overall: Chromehounds is a mechwarrior type game that takes place after a fictional World War 3. Nations hire mercinareis and are at constant battle with each other. The major focus in this title is for Xbox Live. the singleplayer is basically a way to become familiar with the different hound classes and the abliity to earn achievements and parts for future hounds.

Gameplay: Live is where it's at for this title. You can form a squad of up to 20 gamers and delpoy in missions that hold up to six players. So if you do the math, if you have a very active squad, you can have four teams of six gamers dominating the map.

The online gameplay is to wipe out enemy occupation across the map. You do this by battling head on against other live gamers, or by taking on AI. Which is a nice touch since you don't have to wait around for other players if you and your squad find yourself still playing in the wee hours of the morning.

The style of this game is very realistic, as real as a mech-type game can be I guess. There is no GREEN highlight for friendlies and no RED highlight for enemies. It feels as though you are on an actual battlefield where you have to be familiar with your fellow teammates hounds in order to prevent friendly fire.

The gameplay's speed has been an issue for some, but they must have bypassed the Live experience. Depending on the type of hound you create, you can get one that moves quick and is just as deadly. The type of hound and weapons that are selected make various types of gameplay. If you're looking for something fast paced, create a scout/soldier and head out for battle. If you want something a bit more tactical, build a heavy gunner/defender or commander.

Graphics: The visuals in this game do not appear to really take advantage of next gen hardware. Although, the graphics fit the style of the game. The environments and hounds look gritty with more realism compared to Mechassault.

What really shines visually are what you can create for others to see. The customization for this game is insane. There is no reason for you to have the same hound as anyone else, and the multiple ways you can build a hound gives gamers the opportunity to be really creative.

Also, there is a decal editor where gamers can create logos for clans and to truly make the hound they create, their own.

Audio: There are subtle audio perks that add to the realism of this game. Such as the rotating of the cockpit on the chassis; the hydraulics on the hound's legs or the squeaks of treads turning that are reminiscent of tanks from old war movies. Emergency beeps after being pounded by a sniper that you can't see create a sense of panic that really brings you into the game.

Suggestions: Although some may suggest making single player more immersive, I would suggest more work on multiplayer. This is a title that wants you to jump online and play. I would like to see more than just six on six battles. Find a way to have ten on ten! Or maybe...and I know it's a stretch...but 20 on 20? How cool would that be? Also, add the ability for other squads affiliated with the same nation to deploy together. 20 slots for a squad is not enough with the variety of friends over Xbox Live.

Overall Score: 8.0 / 10

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