World of Tanks dev: Xbox Live is "totally unacceptable" for F2P
"One of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play."
- Wargaming CEO Victor Kislyi talks World of Tanks on Xbox 360.
Kislyi explained to Polygon that hes been in talks with Microsoft to streamline the companys certification process, because as-of-now he says that the QA and certification process on Xbox 360 is far too long, especially for free-to-play games.
"The good thing is with online games, sometimes if you screw up, you can do frequent updates," he noted. Whether Microsoft will actually listen is a different matter, however.
"We are working with them to do quicker updates," he said. "We will see, there is a lot of work on the technical side and on the administrative side which should resolve in the acceptable quality of the product, including updates of the product including speed and rates. So we will see."
The Xbox 360 edition of World of Tanks was one of the bigger surprise of Microsofts E3 press briefing last month, mainly because World of Tanks is the antithesis of traditional console video games.