NEWS - Tuesday, June 1, 2004


Full Spectrum Warrior Ships

CALABASAS HILLS, Calif.--(BUSINESS WIRE)--June 1, 2004--THQ Inc. (Nasdaq:THQI) today announced the release of "Full Spectrum Warrior"(TM) for the Xbox(TM) videogame system from Microsoft. Developed by Pandemic Studios, "Full Spectrum Warrior" is an original, tactical-action military game that simulates in every detail the experience of squad command in the highly charged atmosphere of urban warfare. Compatible with Xbox Live(TM)!, Microsoft’s online gaming arena, "Full Spectrum Warrior" has shipped to retailers throughout North America for a suggested retail price of $49.99. "`Full Spectrum Warrior’ is a milestone in electronic interactive entertainment. As it was developed as a training device for the U.S. Army, it’s the most realistic and authentic military game to date," said Jack Sorensen, THQ executive vice president, worldwide studios. "`Full Spectrum Warrior’ is one of the most visually impressive games ever launched. It delivers tactical and strategic squad combat not seen in today’s popular military games and carries the genre to a new level of reality and entertainment." "Full Spectrum Warrior" is based on a light infantry-training simulator designed by Pandemic Studios for the U.S. Army as a tool to reinforce Army doctrine and squad tactics among troops. Delivering the experience of squad level command in the heat of battle, the game was developed with expertise from University of Southern California’s Institute for Creative Technologies, who worked with Pandemic to replicate today’s challenges of urban combat missions. "`Full Spectrum Warrior’ truly simulates the actions and reactions of a squad leader and his soldiers in hostile settings through simple and intuitive controls," said Josh Resnick, president, Pandemic Studios. "By taking advantage of Xbox Live!, `Full Spectrum Warrior’ allows players from around the world to simulate co-operative urban combat missions." "Our challenge was to create a radically new Squad level experience -- complete with a highly unpredictable and dangerous environment -- on a game console," adds James H. Korris, Institute for Creative Technologies creative director. "Our business model allows us to choose best-of-class organizations as our production partners; Pandemic Studios was the obvious choice."
Source: http://www.thq.com

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