MEMBER PROFILE FOR bobpriestess

Total Reviews: 4
Average Overall Score Given: 9.50000 / 10
Total Forum Posts: 13

Reviews
Elder Scrolls III: Morrowind GOTY Edition

Overall: Who wouldn't want to maul people as a werewolf? So the GotY edition is a lot of fun if you were a fan of the original, but did we not get enough freezer bugs the first round? By the way, I am directing this review at people who have purchased/played the original, because if you haven't and you're starting a new game with this hot mess?...well, check the gameplay description.

Gameplay: Very innovative. Instead of relying strictly on guilds to take up a player's time, we have lots of new quests AND a new quild or two thrown in the mix. It's also a little harder get stuck in places and the combat runs more smoothly, and the enemy's life meter is great. New Nord faces and the big, juicy new quests give veteran players plenty to do. I emphasize the word veteran there. Because when I attempted to play anew from the new disc, I ran into at least three times the freeze ups and dirty disk errors as in the original. I recommend playing through at least the basics in the original disc then transfering to the new one. I am going to post a thread on how to avoid those pesky freeze ups and dd errors. Those wasted more hours than I actually played...Yeah, Bethesda's neglect of this problem is gonna dock them some pointage.

Graphics: The panoramic view now reaches a bit farther. I love the integration of Norse mythology on Solstheim, and I love finally having scimitars to play with. Being a werewolf is cool. It looks very nice. New Nord faces look nice. Snow is pretty. Yadda yadda. They done good.

Audio: New sounds are very cool. There are so many fun werewolf noises and new creature noises and singing Nords and fruitcakes...much better than the original.

Suggestions: Fix the bugs! I'm not playing!

Overall Score: 9.0 / 10 Jet Set Radio Future

Overall: Set in futuristic Tokyo, this creative little platformer allows the player to be the ultimute punk skater kid of the future: one with oomped out grafitti paint and rollerblades with jets on them. The object is to, rhetorically, keep the streets of Tokyo 'free' from a megaconglomerate badguy. A unique setting isn't it?

Gameplay: Very smooth movements assuage the frustration one finds when attempting to NOT rail something. Despite that, the tricks and graphics intermingle with surprising ease and grace.

Graphics: Although Splinter cell had some of the best to offer in terms of realism, JSRF had the most creative visuals to be seen for miles. The cartoony style keeps from wearing itself with the upper bar degree of tech support from the x-box. Everything runs very smoothly, and I have yet to run into a glitch. Almost every environment feels just as creative as the rest, but retains an originality that doesn't stray far from the style, so everything is unified and continuous.

Audio: The unique music in JSRF is one of the things that makes the game. It would seem the quirky techno might get annoying, but no. There is enough switchup in the music to keep it sounding cool.
And kudos to the soundfx.

Suggestions: Yes, a nifty sequel could work....

Overall Score: 10.0 / 10 Tom Clancy's Splinter Cell

Overall: Ah. Something about having the license to steal, kill, and blah, blah do whatever to ensure American freedom just makes people all the more happy to sign up for a covert op. In Tom Clancy's Splinter Cell, you assume the role of Sam Fisher, former operative called back to the field to become a 'Splinter Cell'. Your first mission: find out what happened to two missing CIA agents. Naturally, there turns out to be a whole conspiracy thing behind their dissapearance. Sorry kids, that's all I can say without ruining the game for you, but you got to admit that it does sound promising.

Gameplay: The gameplay for Splinter Cell was some of the most perfect gameplay I have had in a long time. Smooth, very few bugs if any muttled it, and Sam Fisher just looks cool doing the ever-popular split jump. The only irritating factor of the game is it's realism in one area and the lack thereof in others. For example, it seems that the aiming tried to be objective to breath and other like factors, but subjective in their calculated effect. However, this is the very most I found wrong with the game.

Graphics: Okay, I tried to be as unabiased as possible here, but once you see it...whoa. The visuals are awesome. The graphics are the best I have ever seen. The attention to detail given from Sam Fisher to the little Sobe dispensers was truly spoiling. Now I give more of a brow to other graphics that are considered very impressive in both quality and style.

Audio: In a espionage type game sound is key in that it can give you clues as to what's going on, when to move, etc. The developers of Splinter Cell must have known this because just as much attention was given to sound as there was given to graphics. You should only get tired of it when you play one area of one level for about four hours on end.

Suggestions: Keep up the good work.

Overall Score: 10.0 / 10 Elder Scrolls III : Morrowind

Overall: This third installment of the Elderscrolls series is by far one of the largest and mos expansive rpgs of all time. Imagine deciding every detail of your character right down to their starsign and then being more or less dumped in a game in which you may or may not follow the main quest. Hence the 'expansive' part.

Gameplay: The open-ended format of the game allows the player to become totally immersed in the gameplay. The developers must have seen the potential in this 'back to the books' style over the traditional format of just keeping the player busy. As graphics have improved over the years, it seems that the want for more free roaming adventures has grown. This was ingenious to selling the game.
However, how is one to be totally immersed (as most game junkies wish to be with role-players) with choppy gameplay? I encountered more than enough bugs to get my controller slammed into the floor in frustration when playing. It's a good thing that the rest of the game remained so strong in terms of activity and 'all the cool things you can do.'
In fact, the only way anyone could lose interest is if they were action buffs or this just 'isn't their type.' You also might lose interest when you finally beat it and think of how far you went with all of the sub-quests and what it would take to start them all again.

Graphics: Although the graphics could be a bit rough here and there, they were overall quite impressive, and I've spoiled myself on Splinter Cell. On more than one occasion I found myself on a hill looking around in awe thinking, "I'll bet that took some time." The beauty of the settings rendered in Vvardenfell is incredible, the rough spots were few and farin between (I refer to certain areas that could be spoilers as location is such a major function in this game).

Audio: The game music was nice, but after about the twentieth hour of playing, it got old. The sound effects and such were very good and varied enough to keep me from being irrritated. Let's give it a four.

Suggestions: Yes, I do have suggestions for Morrowind's developers:
DEBUG!
More music!
and release the expansions for the X-Bol, Blood Moon, etc.)

Overall Score: 9.0 / 10

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