NEWS - Wednesday, May 14, 2003


Extreme-G Racing Association Fact Sheet

XGRA: Extreme-G Racing Association Publisher: Acclaim Entertainment Developer: Acclaim Studios Cheltenham Platform(s): PlayStation®2 computer entertainment system, Microsoft XboxTM, Nintendo GameCubeTM Shipping: July 2003 ESRB Rating: Rating Pending Summary The next step in the continued evolution of the critically-acclaimed Extreme-G Racing brand, with sales of over one million units in the US alone, XGRA: Extreme-G Racing Association brings to life the motor sport of the future. All of the speed and excitement of the series is intact, with a host of new race types, mission objectives and unlockable content that will firmly place XGRA at the pole position. Features SiNN (Sports Interactive News Network) and the XGRA (Extreme Gravity Racing Association) create a future motor sport unlike anything ever experienced. 8 different teams, all with unique histories, sponsors, and rivalries Variable missions and storylines that make each race part of a larger career. A game structure designed to emulate a true motor sport season with various classes and race types. A variety of different and completely tweakable main vehicle types. A wide range of characters, each with skills & statistics that affect how they race. A rewards system that allows for a slew of unlockable content – from game modes to new tracks, from faster bikes to character-enhancing cybernetic implants. Environments that bring worlds to life. From variable weather systems to realistically constructed buildings, all 16 tracks are set in worlds so startling, you may actually forget to race. An interactive HUD that not only provides all relevant information during the race, but can be manipulated during gameplay. Destructible objects – from gas pipes to bridges to spectators, the track can be changed dynamically by anyone throughout the race. A new weapons system that allows the player to easily select and use weapons without fear of losing focus on the race.
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