Kingdom Under Fire Heroes (Original Xbox) by Microsoft

Kingdom Under Fire Heroes (Xbox) by Microsoft Box Art

North Amercian Release Date: September 14, 2005.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
Average Overall Score:
8.00 / 10


200 soldiers fighting to death, earth shattering Stone Golems, catapults launching huge rocks, celestial bodies summoned to crush enemies... The action is more explosive than ever, yet the strategy even deeper. Single Player Mode of KUFH is over 50 hours of epic fantasy warfare breathtakingly rendered with cutting edge 3D graphics. Once the campaigns are over and you have mastered the skills and strategy, it is time to compete against human opponents on Xbox Live.

User Reviews

Score: 80
Overall User Average: 8.00 / 10 (80.0%)
Gameplay User Average: 8.00 / 10
Graphics User Average: 8.00 / 10
Sound User Average: 8.00 / 10
Date reviewed: December 26, 2006.

Overall: I had the chance to experience KUF:HEROES just recently (over a year after it's release!) when I came upon this brand-new, US$9 offering at eBay. I'd never played the other famous game in the series, KUF:CRUSADERS, but was attracted by it's 'above average', 'dark fantasy' characters. So, hopefully, this review will be really helpful for those gamers that, just like I did, seek a new and fresh gaming genre to hop to now that [the original] XBox games' prices have dropped drastically, thanks in part to the introduction of next-gen consoles competing with Microsoft's 360.
If I had to describe KUF:H in just a couple of words, I'd say it's: "the most creative mixture of gameplay elements in a game in years"... well... at least since KUF:C, but because it's the same type of game, I say since BLACK & WHITE... yep, that's correct. I'll even dare saying that to some extent, it did to the RTS genre what HALF-LIFE did to the FPS genre... Once you get a good feel of the game you'll find it's no wonder why some people call it the 'pioneering' game of the somewhat recent 'massive action RTS' (or something like that) genre.

On the other hand, it's a game far from perfect. It's not even on the way of becoming "a classic", of course.
Now, don't get me wrong here. [Blue Side] The developers did an awesome job, but there are a couple of things that turned my experience from what could've been an "unbelievably astonishing" one to just an "entertainingly cool" one.
Gameplay: KUF:H is said to be a hard to learn game for most players mainly because, apparently, there isn't any 'training mission' or 'in-game tutorial' (the manual says it does, but they're nowhere to be found at first sight). Although this may be true, it isn't something frustrating or anything like that. I just had to experiment a little bit with the scarce information provided in the manual and I was already playing.The first campaigns begin with 'introductory kind of missions' which have this 'cinematic-like design' that immerses you in the game immediately. The interface is really intuitive and understanding how to move, attack or retire your troops, officers and hero takes just a couple of tries without them having to die in the attempt. The only somewhat annoying problems have to do with camera control (at times, depending on the terrain being explored) and those hyper-super-ultra lame menu options that help the story progress when visiting the different bases/castles. I haven't tried the XBox Live features, yet.
Graphics: The game's graphics look quite good even for a game that's over a year old now.
The developers threw in lots of quality visual details that make this one stand over most XBox titles of the time... I was really pleased when I noticed the characters' breathing turned into "condensed air" when playing under cold & rainy weather conditions. I guess I'm saying everything with that.
Sound: I found out many KUF:H reviews over the internet simply "thrashed" the musical aspect of the game just because they didn't have a taste for it, but the truth is that, overall, the 'orchestral' music at the menu screens and the 'metal' music while playing the campaigns serve it's purpose. Dialog and sound FX are OK too.
Suggestions: Dear Blue Side,
please forget about those RPG-only KUF games, get past the N3 pseudo-franchise and push your creativity and technology to the limit so the 'action RTS' may live forever!

Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 80 %

Kingdom Under Fire Heroes News

Kingdom Under Fire Ships September 20th
The best (and only) hack n slash/RPG/strategy game returns to the Xbox.

TGS: Ninety Nine Nights
What happens when you take Dynasty Warriors and make it both really pretty and fun? OK, that was Kingdom Under Fire. But what happens when the guys who made KUF make a game for the 360? It's called Ninety Nine Nights.

Exclusive Kingdom Under Fire Heroes Screens!
Check out our EXCLUSIVE in game screens of Phantagrams sequel to Kingdom Under Fire Crusades, Heroes!

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