Far Cry: Instincts (Original Xbox) by Ubi Soft Entertainment

Far Cry: Instincts (Xbox) by Ubi Soft Entertainment Box Art

Xbox 360 backwards Compatible

North Amercian Release Date: September 2, 2005.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
Widescreen Supported (16:9): Yes
System Link Support: Yes

Average Overall Score:
8.00 / 10


Just as Far Cry redefined the FPS genre on the PC, Far Cry Instincts will introduce wide open environments and unique, immersive gameplay elements that are destined to become the definition of survival action. In addition to the PC version’s signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature brand new gameplay scenarios that will challenge players to use an even broader range of strategies and survival tactics in order to uncover the many secrets within the beautiful-but-deadly islands.


Thursday, June 16, 2005

User Reviews

Score: 80
Overall User Average: 8.00 / 10 (80.0%)
Gameplay User Average: 7.50 / 10
Graphics User Average: 9.00 / 10
Sound User Average: 6.50 / 10
Date reviewed: November 8, 2005.

Overall: A pretty good FPS, while not as deep as some other FPS offerings that have some out, the added abilities that you acquire later are pretty cool.
Gameplay: Controls are good, I guess the game adjusts to how well you do, so as to make things easier or more intense, depending upon how bad or well you handle what it throws at you. Some pretty cool moments, but overll nothing revolutionary.
Graphics: Pretty good looking for an FPS, the lighting and shadow effects are pretty good. The level designs sort of run together, if you've seen one jungle/military bunker/underground base, you've seen hem all.
Sound: The background jungle noise is pretty ok, voice acting is ok, weapon sounds are pretty good, creppy feral voices later on kind of cool. The sounds in this game are largely forgettable though.
Suggestions: It seemed that while not a straight port of the PC version of Far Cry, this title still seemed uninspired. Pretty realistic seetings and ragdoll physics were ok, but I was just hpoing for a little more.

Overall: 80 %
Gameplay: 80 %
Graphics: 80 %
Sound: 70 %

Date reviewed: October 28, 2005.

Overall: A unique FPS game that redefined the genre with a twist AI of the ennemies. If you found that Doom 3 was little on the dark side effects, get this one. I guarantee you will get a beautiful island to explore without having to use your flashlight to move around.
Gameplay: You are John Carver that has being attacked by a unknown helicopter near a tropico island and now, you have to survive no matter what and find out who is behind the attack. First of all, the loading screen is a little long but when you get into game, you will see something different from other games. The draw distance is like 10 times more than any FPS game. You can clearly see anything surround including. When you got far enough, you can equip a sniper to take out some ennemies from a great distance. That's will make some advantage when you got there. I don't know but since they announce the AI of the ennemies is very sophisticated but from what i have saw in the game, they just look like zombies. When you set a trap (the xbox version aloud you to set a trab to lure your ennemies), you can kill any ennemy easily. When you fire at them, they move a little bit than stand there. I though at least they could act a little bit like Halo's ennemies but not really the case. You can also drive some vehicle but is more difficult than other games since you must drive and shoot at the same time which just make your orientation lost a little bit.
Graphics: The visual is great, you can see heavily detailed objects around you. The water effects is very well designed, look so real.
Sound: Like Doom 3, the music is just turn on when you get into critical events (running from a great numbers of ennemies, drive a vehicle to avoid some deadly bombs, etc).
Suggestions: Ajust the ennemies AI, make it act like a human that can dodge, not just stand there and fireback.

Overall: 80 %
Gameplay: 70 %
Graphics: 100 %
Sound: 60 %

Far Cry: Instincts News

Dorff On Far Cry Instincts
Ubisoft has revealed that actor Stephen Dorff will be the voice of Jack Carver in Far Cry Instincts. I tried for the part but they wanted someone a little less urban.

Far Cry Instincts Announcement
Just in case some of you weren't sure, Ubisoft has assured us that Far Cry Instincts will only be available for Xbox.

Far Cry Screenshots And Trailer
Check out ths new screenshots of Far Cry:Instincts for Xbox!!

Far Cry In September
Far Cry Instincts will hit the shelves in September of 2005. Ubisoft Montreal promises an outstanding take on the great PC version.

Far Cry: Instincts surprises
Innovation is one thing that Ubisoft Montreal does not lack as they add new tricks and traps to the upcoming game Far Cry: Instincts for Xbox.

FarCry: Instincts Delayed
Ubisoft has announced today that they will delay both versions of FarCry: Instincts to Q1 2005.

Fry Cry: Instincts Announced
Ubisoft is currently producing Far Cry Instincts, console versions based on the recently released, tropical PC shooter. The console versions will be an entirely new game built from the ground up using the most advanced technology.

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