Total Reviews: 2
Average Overall Score Given: 8.50000 / 10
Total Forum Posts: 168

Tenchu Z

Overall: It is a fun game, I've played it for over 30 hours, and I've only got it about 33% complete - I need to go back and play all the levels again on harder difficulty I'm assuming to complete a larger pe you run around with a sword, a grappling hook (all you really need when you're sneaky like me) and try to stay out of the view of the enemy (the grappling hook helps out immensely - get on rooftops with it). When they turn their back to you, you jump down and get a stealth kill (one hit kill basically).

It does have it's disappointments though - when will they get far more creative with the stealth kills - I'll elaborate more on that with my suggestion to the developer...

Gameplay: As I mentioned earlier, you are armed with a sword and a grappling hook. You can take other items with you on missions. You can finish missions very early with out killing every one - if you know where to go to kill your target, obtain your item (secret documents, spy report etc...) whatever you gotta do to beat the mission... I usually observe each bad guy (out of his sight of course) on his patrol for a couple times - sometimes from more than one area to make sure someone else isn't gonna hear/see me take him/her out - decide the best place to take him out, and where I can hide his body - then bye bye bad guy. if you get blood on you/fall into a dung-trap, the bad guys can smell it and will be alarmed for a while. stealth-kills can not be performed on alerted bad guys.

Graphics: The graphics are noticeably better than any other Tenchu game - this game is a success from the point of view that this game is fun without needing eye candy - none of the games in the series have ever been known for their graphics, but this one definitely does have the best graphics of any in the series.

Audio: I don't really pay much attention to the sound, but I did notice that when bad guys are after you, the music changes.

It's adequate I guess - it doesn't quite complement the game like the first Tenchu's music did.


Why can't we use our grappling hook rope to make a noose to lower over a bad guy's neck and hang him?

Why can't we try to intercept some food/drink/refreshment that is on it's way to the bad guy and either poison it, or disguise our ninja as the servant that's gonna serve it to him, and then let the ninja do his thing?

Why can't we have a spear on a rope to throw down from the rooftop that we can impale a bad guy with and then recover it (and possibly the corpse too, or something?)

Why can't we cling to cielings for ever if we're near a corner?

Also, make the ninja more responsive and more like Ryu Hayabusa from Ninja Gaiden - Ninjas are supposed to be bad-@$$es in hand to hand combat too aren't they?

Make missions where you can't be spotted once - being detected = mission failure.

Make a variety of poisons that you have to eventually make yourself immuned to - maybe make it possible to coat your fingers with a skin absorbent poison that you're immuned to so you simply have to touch your enemy's bare skin to kill him, or damage his health/paralyze him

Make missions where you gotta steal something from someone's person with or without killing them.

Overall Score: 8.0 / 10 Black

Overall: I didn't actually get to play through the whole thing - I only really spent like an hour playing it, but it is definitely going to be the next game that I buy (then I'm getting Shattered Union). I watched the entire opening fmv because that's the kind of gamer that I am - I gotta watch all cutscenes. I started off in a wartorn looking city with a handgun, then I had to find a shotgun in the room I was started off in. I moved out, it took me a while to get used to the controls, but fortunately I was able to sneak up on my first couple of enemies. When I found the rocket launcher, and finally located the bad guy that was lobbing rockets at me in a churchtower, I returned the favor only to watch a beautiful explosion, and the top of the tower come down on his dumb @$$. It was great - just remember you can only carry two weapons at a time - as soon as you can, grab the AK-47 and the grenade launcher - press x when you see one - the more firepower you have, the better off you are and in the first level, these particular weapons are godsends.

Gameplay: I played it on easy, and it seemed that the enemies didn't want to die, so be prepared to spray them for a couple seconds before you move on to your next enemy.

Also, never underestimate the power of the melee attack - I probably killed like half my enemies with the melee attack - of course this was probably because I didn't take advantage of using cover and popping out to spray off some rounds - instead, I was running around like a chicken with it's head cut off. Muzzle rise can be a little annoying, but it adds to it's realism too, so I guess it's a necessary evil.

Graphics: Absofrigginlutely beautiful - this is the caliber of game I'd expect on the PS3, or 360, so if you're still saving up to get the 360, or waiting on the PS3, feel free to splurge on this game - it will hold you over.

Audio: I've never really been one to put a whole lot of stock into the audio features of a game, but the one game that was definitely well served by great sound effects and music that I can think of is Tenchu: Stealth Assassins for the PS1 - that being said, I didn't really pay attention to the sounds... so I will not be scoring this category.

Suggestions: I have heard rumors about this game being too short - that's both good and bad - good because you've obviously created a product that consumers can't get enough of. Bad because you now have your work cut out for you in regards to a possible sequel (hint hint).

Overall Score: 9.0 / 10

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