James Bond 007: Agent Under Fire (Original Xbox) by Electronic Arts

James Bond 007: Agent Under Fire (Xbox) by Electronic Arts Box Art



North Amercian Release Date: March 26, 2002.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: None
Widescreen Supported (16:9): No
System Link Support: No

Average Overall Score:
6.69 / 10

I liked this game. I think it could have been a little more detailed. I like the action part of it and feeling like James himself."

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The game will feature 12 mission-based levels -- comprised of first-person action, covert stealth and fast driving -- spread out over 10 exotic locations around the globe. The action levels will give players the option of blasting their way through each level using high tech weaponry, quietly relying on spy-craft tricks and state-of-the-art gadgets as well as nerve tingling stealth to accomplish mission objectives or a combination of all three.


Thursday, December 13, 2001

User Reviews

Score: 67
Overall User Average: 6.70 / 10 (66.9%)
Gameplay User Average: 6.67 / 10
Graphics User Average: 6.57 / 10
Sound User Average: 6.75 / 10
Date reviewed: August 5, 2005.

Overall: One of the worst single player experiences, the worst bond game of all time. However, multi-player is fun.
Gameplay: What happened to Goldeneye 007, if they would remake that game and just add a few levels onto it, I would buy it. Back to this game, there is no reason to play single player, it is awful. The multi-player on the other hand is not bad, it is actually pretty fun, many different weapons and locations to play.
Graphics: What happened here, the graphics of the faces look blocky, the environments look okay, but this is Xbox, you have got to have better visuals.
Sound: The sound in this game is okay, the weapons sound pretty good, the mines do not though, the soundtrack is mediocre.
Suggestions: Redo the whole thing, look back at 007!

Overall: 50 %
Gameplay: 60 %
Graphics: 40 %
Sound: 50 %

Date reviewed: December 22, 2003.

Overall: I'm a big fan of the 007 movies, and Goldeneye was a milestone in its day. This game does well, but could use some updates and better plot.
Gameplay: The varied mission types, vehicles and FPS make this a good blend. Plus tearing through european towns in the Aston Martin is too good to pass up. Controls in both modes ok, orecision aiming can be tough though.
Graphics: Good affects, varied henchmen and bosses, gadgets and vehicles done well with xbox graphics. Yet levels having some clipping and ambiguous layout can be tough to navigate.
Sound: Great themes, voices while clear are not overly great, but driving levels sound great. Good surround and environmental noises up the experience.
Suggestions: Haven't played Nightfire but heard it was better than this game, so I may have to check it out. But take some cues from Goldeneye and include more movie series specific extras and ulockables in the future.

Overall: 80 %
Gameplay: 80 %
Graphics: 70 %
Sound: 80 %

Date reviewed: November 14, 2003.

Overall: Maybe worth a rental, but nothing more. The singleplayer is lacking, and i really didn't try the multiplayer.
Gameplay: The game is mainly a first person shooter. However certain missions have you driving through city streets or standing out of the sunroof of a car and shooting things. Each one is fun, but gets boring extremely fast. Probably why they switch between the three every so often.
Graphics: It looks like i'm playing a ps2 game. Wait, i am. Nothing special here. The Xbox hardware really isn't put to any use.
Sound: Voice acting is ok. Weapon effects and music are mediocre as well. Nothing special here either. Could be worse though.
Suggestions: hell if I know.

Overall: 50 %
Gameplay: 60 %
Graphics: 40 %
Sound: 40 %

Date reviewed: October 30, 2003.

Overall: The single player mode was dissapointing, you just lost interest in it. The Multi-player was fun though, and after a while that's all I played.
Gameplay: Gameplay was split into three sections, driving, shooting and moving, and shooting from the top of a car, while it moved. The driving was pretty lame, the only plus was that the city had tons of streets so you could choose your own route. The roof top shooting was ok, but hard, as your had to constantly keep turning around, and you never knew who was shooting at you and where they were. The normal shooting mode was good though, as it was pretty good action wise. The reason this game failed in the single player was that you just couldn't get interested in the game.
Graphics: Not bad, but not great either. Inviroments were cool, but characters were quite lame looking once you got close.
Sound: Nothing great, the music was Bond music so if your into that then I guess it was ok. You couldn't add your own soundtrack, which was somewhat dissapointing, especially since there was really no need to listen to the game soudns.
Suggestions: Too many to list

Overall: 80 %
Gameplay: 70 %
Graphics: 80 %
Sound: 60 %

Date reviewed: October 30, 2003.

Overall: I wouldn't recommend this game to ANYONE. It aint worth it, unless you get it for free. Everything from Graphics to sound needs work.
Gameplay: At first, it might be fun but that will quickly change. They just didn't do a good job with the missions, they didn't keep you interested. Multiplayer was fun though, but even that got boring after a while.
Graphics: It's okay. I guess I just never liked games that the bad guys all looked pretty much the same. It's a new generation, enough about that.
Sound: They sound so dull at times, it's not even funny. It has some good sound affects here and there, but nothing to be impressed of.
Suggestions: N/A

Overall: 60 %
Gameplay: 40 %
Graphics: 70 %
Sound: 70 %

Date reviewed: September 15, 2003.

Overall: It was fun but really short. Mulitplayer deson't seem any fun. Bad graphics normal sound. I still liked it because james bond. 007
Gameplay: it was ok but you could shoot a vase or picture on the wall and it wouldn't damage. Should have some splinter cell stealth in some parts. I liked the story too.
Graphics: Terrible. The blowing up looked like night fire on gameboy. It looked just like n64. Character models were good but could of been better.
Sound: Sound was good in my opinion. Could have had more special effects. Like crickets or light breeze or what ever something.
Suggestions: never do anything that cheap again. Make multiplayer way better. More interactivity. i don't know?

Overall: 70 %
Gameplay: 80 %
Graphics: 40 %
Sound: 70 %

Lord Vivic
Date reviewed: September 14, 2003.

Overall: These types of game are good if you want a couple of days of fun.But,they get boring by that time.It is a rental.
Gameplay: The game play of this game is the same as the others before it.It just gets old after a while.Multi player is cool.
Graphics: The visuals were a huge disappointment.I was shocked to find that they were as crappy as the N64 version.
Sound: The sound effects were another blowout.I epected a lot more from this game.

Overall: 80 %
Gameplay: 70 %
Graphics: 40 %
Sound: 50 %

Date reviewed: February 11, 2003.

Overall: I am a huge bond fan, so I had to check this game out. However, while I expected a powered-up version of Goldeneye (still the best Bond game), I was disappointed, greatly disappointed. Graphicwise, I expected more from X-box, and I expected Bond to look like Bond (Pierce or Sean, but not a combo of both). Controlwise it was alright, but nothing special. The story was bogus and the sound was lame. For the "X"'s first Bond title it was a decent start, but left much to be desired. I am not a huge gamer and I was able to rent this game for 24 hours and beat it on the easiest level. After Goldeneye, I expected a longer game, granted, I did not have a chance to test out the multiplayer feature which I would assume would be redeaming.
Gameplay: Once I got the controls down, I found it easy to make Bond do what I wanted in first person mode. However, the driving sequences threw me for a loop as I was used to the GT series from PSX, don't get me wrong, shooting things and using Q gadgets while driving around the city was cool and reminded me of the old days of the original Spyhunter (Bond obviously was better). Perhaps my favorite ability was to sneak around in the airvents in one of the levels, cutting the lock with my laser (should have been a watch though as in Nightfire) and pop the bad guys with the ppk while hiding, this reminded me of the covert sniping missions in Goldeneye; I could spend hours picking off endless baddies in Siberia. The "Bond moves" were nice too, a definate improvement over past Bonds, and so signature of the world's most 'pimp' secret agent, in fact, one of my favorite moves was when he caught the girl getting dressed and he used his charm....PIMP.
Graphics: Some parts were nice. The game's environmental settings (scenery) were not bad and the weapons were nice, but the cinematics were lame and as I said, Bond did not look like Bond. I also expected some crisper graphics when it came down to the characters, along the lines of Spider-Man or Halo.
Sound: For 40 years Bond, James Bond has been a signature, the voiceover in this game belittled the greatness of Connery, Moore and Brosnen. "R", whether or not he was supposed to be John Clease's character from the two most recent movies was not impressive in any way. The gunfire was not bad, but the voices of the bad guys did not impress me either. 'M' however did sound like Judy Dench, so I have to give the designers credit there.
Suggestions: Go back to the roots, Goldeneye was a great model, build on it. Driving sequences are good, but you need to add more interaction (like in Max Payne). The game also needed more levels and better graphics. Also, if you are going to make a Bond game, make Bond look like Bond, do the actors justice (I realize this may be a legal problem, but if it could be done in Spider-Man....)

Overall: 50 %
Gameplay: 50 %
Graphics: 40 %
Sound: 40 %

Date reviewed: February 1, 2003.

Overall: Not that bad of a first person shooter. The graphics aren't bad, although the lighting and character models aren't utilizing the Quake 3 engine. Typical Bond gameplay, however the bullets look like paintballs. Don't blame the Xbox for the PS2 quality graphics, because EA does not optimize. Overall, this game isn't that bad and the missions are relatively fun, heck the driving engine isn't that bad at all... Well worth $20 nothing more...
Gameplay: Standard first person fare, see guy shoot guy. For being a secret agent there really isn't any stealth involved, it's just blow up everything on screen. Heck on the driving missions, I can just cause carnage and that oddly seems to be OK with the mission. I recommend customizing the controls to setup 2, which gives you a Halo like control scheme.
Graphics: The character models are poorly rendered and seem rather blocky. I can say that the environments aren't all that bad and do have some basic lighting. Multiplayer runs relatively smooth and I can't say as I have been dissapointed in the overall package. However, because EA Games was involved, you already know that the graphics could have been much better, they are very AVERAGE.
Sound: As always with any Xbox game, it has support for Dolby Digital. The Bond Theme song is somewhat overused but I guess that's what you can expect from a Bond game (o:
Suggestions: Optimize the graphics for the Xbox... Also the only reason I took two minutes out of my day to write a review is to tell all of these other people who write reviews that are ridiculous. Don't be a fanboy and just give a game a 1. Heck one person called this game Nightfire, this is not Nightfire it's Agent Under Fire. Also whoever said that the graphics on the PS2 version looked better is an idiot. The resolution of the textures has been bumped up and the frame rate is more consistent. Besides everyone knows that if EA publishes a game, that the game will look the same on all three platforms because they are designed for the PS2. If it looks ugly on the Xbox, it looks ugly on the PS2 as well. (Agent Under Fire doesn't look that bad...)

Overall: 70 %
Gameplay: 80 %
Graphics: 60 %
Sound: 80 %

Date reviewed: January 3, 2003.

Overall: Overall the plot is fairly interesting and the levels are well designed. You shouldn't be bored when playing this game although you will need to change the default controls to have any fun. The missions overall are fun and long towards the end. Although with only 12 missions the game will be over within a week for most players.
Gameplay: While some people are complaining that this game doesn't remind them of Bond that didn't happen for me. I enjoyed the gameplay very much after I switched the default controls to one of the other (many) options.
Graphics: The graphics are not as good as they could have been, but they get the job done. Minimum of 100 characters can kiss my @
Sound: Some more music tracks would have been nice, although what is included in the game is good. The sound effects were excellent.
Suggestions: More missions!

Overall: 90 %
Gameplay: 100 %
Graphics: 80 %
Sound: 90 %

Date reviewed: December 14, 2002.

Overall: Thank g-d I rented this game first. It is not by any means attractive. Most lacking in having nothing that stands out
Gameplay: The gameplay is it's lowest point. You don't really have much aim..sad to say it..but goldeneye had better gameplay..if only that
Graphics: It is decent and that is just about it. Considering what the xbox is capable of...well you know the rest.
Sound: Didn't stand out but it wasn't anything i would actually be dissapointed about. Not really gonna save the game anyway.
Suggestions: Lots of work to improve this game...ESPECIALLY the game play. Weapons were pretty weak too..be more creative

Overall: 60 %
Gameplay: 40 %
Graphics: 60 %
Sound: 80 %

Date reviewed: November 21, 2002.

Overall: It's for XBox. Why would I expect anything from this game. The XBox itself is a total pile of !&%$@#* , so obviously, the game is too.
Gameplay: There's no game on the XBox that has decent gameplay. I mean, come on. Halo could have been good...on PC. But no, stupid !&%$@#* s made it for SuxBox
Graphics: I like games that look realistic. XBox focuses on a cartoonish look. Why? Maybe because microsoft can't do anything right? Or because America has !&%$@#* programmers/cg artists. You want art? Go Japanese. That's what makes the PS2 far better than the XBox. Better artists/more experienced programmers.
Sound: Let me put it this way. The same old James Bond theme song gets really annoying. I could fart a better song.

Suggestions: Quit while you're behind, because it's all over. There's no opportunity to get ahead.

Suggestion for microsoft: Give it up. You may have everyone else fooled, but there are those of us out there that know DirectX can't run the world. Oh, and blow me.

Overall: 30 %
Gameplay: 20 %
Graphics: 20 %
Sound: 20 %

Date reviewed: November 15, 2002.

Overall: this game is so queer, i mean this shouldnt of been called 007: nightfire, it should of been called
00GAY: queerified


QUEER: Ass Sh*t
Gameplay: have you ever wondered what it would be like to be a spy, drive fast cars, bangs broads, and save the world? me too, well keep on dreaming. this game is nothing but fruits droppin the soap and spreadin their legs to 00qeeurboy. this guy makes elton john look like rambo.
Graphics: that scene with the girl in the red dress OHHHH MAN! that gave me a half-chub. nothing like dose 3d broads. i feel like reaching down her dress and shaving her nipples off with a chesse grader. if sure james would get a woody over that bloody, nipply mess.
Sound: well well well, all i can say is. wow. this makes me feel like stickin my !&%$@#* in a piranna tank and waiting for some action.
Suggestions: bond, james bond get a freakin life you queer !&%$@#* mo-fo. dustin ever get this game oh wait...you suck...me off BONG!

Overall: 50 %
Gameplay: 50 %
Graphics: 50 %
Sound: 50 %

Date reviewed: October 6, 2002.

Overall: This game was one of those that could have been better in a lot of different ways. It was still a game worth to play. Another problem with the game that i really disliked was that the game was very short. There is only about 10 levels and you go through them fast. The multi-player in this game is not even close to being as good as goldeneye. This multi-player will have you playing for a little while or maybe even over and over. The big problem is how many hits to take to kill the !&%$@#* enemy. Overall, this game was very fun the first time through. The car levels where great. It brought me back a few times to play again. Hopefully Nightfire will be better. One more thing what is the deal with shooting the machine gun and its purple?? Play the game and shoot it and you will know what I am talking about.

Gameplay: The controls in this game was hard getting used to. In halo it was so easy to get it good but in bond it just can't do it as well. they should fix the controls around for the next bond game that is yet to come.
Graphics: The graphics in this game were crispy clean. The guns where well detailed as well as the faces of bond and his allies and enemies in this game. I was really impressed with this. They did a great job.
Sound: When there is many explosions and a lot of people shooting the sound could get choppy and fuzzy and hard to hear whats going on. The voices don't sound so clear also. As i sayed, they should fix all these mistakes in nightfire.
Suggestions: O.K. Game hopefully nightfire will be a hit.

Overall: 80 %
Gameplay: 70 %
Graphics: 100 %
Sound: 70 %

Date reviewed: September 14, 2002.

Overall: I'm addicted to this game! Playing top agent against the bots is really fun and the driving levels are so cool. Also you can unlock stuff in single player mode which gets tough in the end. I have more fun in this game then in Halo and the weapons have a lot of variety
Gameplay: The gameplay will be hard at first but after you get addicted it doesn't get boring especially if you put the bots at least at medium difficulty.
Graphics: The graphics aren't the greatest but the driving levels look good and the weapons have a lot of variety. I don't relly notice the graphics though
Sound: I like the sound of James Bond music playing and the bullets sound ok. THe voice-overs aren't bad but the explosions are pretty good
Suggestions: Make grenades in multiplayers and it would be cool if you could fly helicopters and if you could have like 16 bots at one time that would be heaven.

Overall: 90 %
Gameplay: 100 %
Graphics: 90 %
Sound: 80 %

Date reviewed: September 12, 2002.

Overall: Not as good as James Bond 007 on the N64 :( Though it was pretty fun at times, more then not it wasn't all that spectacular, i would say that on a scale of 1-10 in RePlayability, it would be a 6.5, where as the original James Bond 007 was a 10.0!
Gameplay: This is NOT as good as the original GOD of ALL FPS games (right next to Halo) James Bond 007. They made this too different from the original, i would have liked to see more of the original game emphesized in this newer one.
Graphics: not too bad, but not superb, the character models were a welcome upgrade from the N64 version. Not XBox quality at al; POS2!
Sound: The music was good, the sound effects were ok, nothing above average in this area of the game...
Suggestions: Did Rare make this game? If so I'm glad, cause MicroGod just bought it out :D

Overall: 60 %
Gameplay: 80 %
Graphics: 60 %
Sound: 70 %

Date reviewed: September 2, 2002.

Overall: None at all. i hated it. the bots sucked. the contorls sucked. the multiplayer sucked. it has shamed the james bond titles for ever.
Gameplay: None the AI was horrid. contorls were CRAZY MAD INSANE RETARDED. i dont know what ad-wizard made them but hes not very smart.
Graphics: None it was a PS2 port. there was nothing to see here. just another sad PS2 game. too bad too i was hoping to another goldeneye.
Sound: None the gun shoots were all fake the voice overs were sad to say the least and the general nosie was dumbly made.
Suggestions: dont ever make a game again!

Overall: 30 %
Gameplay: 20 %
Graphics: 20 %
Sound: 20 %

Date reviewed: August 30, 2002.

Overall: Didn't do anything for me. My friend and I rented this game and only played the first two levels - we were laughing at it the whole time. I brought it over a different friend's house the next day and he also laughed at it. I thought it was going to be sweet like goldeneye on N64, but it was pretty bad.
Gameplay: The story seems alright and cool - well, it is James Bond right? The layout of the levels I played was also fine with me. The problem came with the awkward control schemes that were available. It was hard to control Bond and the whole experience was just not smooth and fun.
There were wierd things about the AI too. I was shooting my grappling hook at guards before they knew I was around and they didn't even notice as the hook went through them. Note that the hook won't hurt them, they just don't notice that a grapling hook is being fired into the wall in front of their face. There is a laser that will cut locks, the strange thing is that it will ONLY cut locks - not anything else or harm enemies. The guards also didn't notice me when I shined the laser at them. I could even shoot one guard from hiding and the guard next to him didn't even notice even though the dead guard would fall at his feet.
Graphics: This was where I felt that the game really lost it. The graphics are just unacceptable to me for an XBOX game. Even PS2 owners should reject this attemp as completely inadaquate. Bond's hand sticks straight out in front of him no matter what he's holding or where he's looking - it looks ridiculous. When you move or look around a room things appear jerky often and you really notice that everything is bland and without detail.
Sound: The sound was noticably on the poor side of average but there was nothing specific worth mentioning.
Suggestions: Make a game that won't cause players who actually were looking forward to playing it to laugh continously throughout. Don't rush through a game just because you know a Bond game will sell no matter what. More detailed graphics - they are embarrassing to the xbox

Overall: 20 %
Gameplay: 30 %
Graphics: 20 %
Sound: 40 %

Date reviewed: July 8, 2002.

Overall: 007: Agent Under Fire is a great game in general. This may be just a rental for some people due to the short single player missions, but for others, it may be one to buy for the long run multiplayer fun that comes from it. The graphics and sound are definitely the main reasons to give this game a try. And like I said before, some Nintendo 64 "Goldeneye" fans will love this game for the multiplayer fun, while others will turn away.

Gameplay: James Bond is invincible. Period. Getting shot in the game is like the enemies are just throwing tennis balls at you. You seem to live forever whether you are being shot at by machine guns, pistols or shotguns. To help ease that difficulty level, this game has Auto Aim. No one likes auto aim because it takes the fun out of first person shooters. In 007, having auto aim changes the gameplay to "blast whatever the target is on." This hurts it a bit since it takes a lot of the fun and skill out of doing it yourself that other Bond games had like Goldeneye. The standard controls in 007 are quite odd if you are used to Halo. Unfortunately, the buttons can get confusing. For example the B button is used to your gadget and using the gadget, but to switch back to a weapon you must pull the trigger or switch weapons using the thumb pad. The left thumb stick generally makes you look around while the right thumb stick moves you. These controls can be tricky and very uncomfortable. The options menu DOES allow for controller changes. The game comes with 4 different presets, allowing you to change the way the controls move. Luckily, there is a setting that swaps the assignments of the thumb sticks. The game offers two play modes: Single and Multiplayer. Single player consists of 12 missions. Although short missions, the game has a lot to offer because the action is pretty high and intense. Each mission has mini missions, or sections to it, usually 2 or 3. Multiplayer is similar to ; for Nintendo 64 in a way that it supports 4 players. As for the depth of multiplayer, some fans may not get the same excitement as in Goldeneye. There are 12 exclusive maps and CPU controlled bots, both not found in the PS2 version.

Graphics: The graphics in 007: Agent Under Fire are astounding compared to others we have seen. Yes, this game is a direct port from Playstation 2, but the visual quality of the game overall is a lot better due to the nVidia graphics engine. Compared to the Playstation 2 version, the Xbox graphics seem very well cleaned up, crisper, sharper, more colors, while on the other hand the frame rates also seem to stay up in at least or above the 30's. One mission allows you to drive the BMW Zed8, the Bond car for the game. The car sports nice reflections during the action scenes, and other objects like buildings show nice detail. Seeing the graphics during the car racing scenes shows you the potential that Grand Theft Auto 3 for the Xbox can have.

Sound: 007: Agent Under Fire supports Dolby Surround 5.1. If you are a James Bond fan, it is worth turning up the sound on this one. The game has full blown gunshots and explosions in high quality audio. One problem I noticed with the sound is it is lower than normal. In comparison to the Playstation 2 version, the volume in general seems lower, making you turn up your speakers. This can create humming noise and distortion, something we don't want to hear while playing. And where would James Bond be without his famous background music. The game sports some of the movies' best soundtracks, like the famous "James Bond" theme and some of the best in-game scores to be heard. The music in the game, however, differs from the Playstation 2 version somewhat. In the Playstation 2 version, when you would open a door it would do the "James Bond just opened a door" music, long and pretty loud. EA must have realized this mistake and lowered the volume for Xbox.

Overall: 60 %
Gameplay: 60 %
Graphics: 80 %
Sound: 70 %

Megaherz *RAGE*
Date reviewed: July 6, 2002.

Overall: First of all, i saw a news about a new James Bond on ign preview and i was totally excited, probably because Goldeneyes on Nintendo 64 was a legend for us in spite of the World Is Not Enough that was bad. Two days before its release Gamespot maked a review about it and they give a 6,8 on ten for this game. I was really disapointed and i began to hate Gamespot because there were unable to see a good game when they saw one. Before buying this game, i rented it at blockbuster and it was a brutal shock for me, how could it be true ? In fact this game was so so for an x-box's game. Oh before i finish the overall appeal, i want to talk about the multiplayer. Of course they change it since the ps2 version and the big new it they make bot for gamecube and x-box version but its doesn't matter because they are dumb and they aren't in all the mod, so the multiplayer get boring soon. If they want better multiplayer they should had map and more bots than three.
Gameplay: You know all the James Bond are a first person shooter, so the gameplay doesn't matter because its look like all the same in this type of game. But let's talk about the story, ok we know this is not a story from James Bond's movies but its pretty cool too. Its talk about a man who want to do clones to rules the world, simple but good. What i partialy dislike in that game it the 007 award ( you get them when you do a secret agent moves ), yes its a good add but sometimes you just have to open a door and that it you got a 007 and it the way to finish the level so it should be secret area that you can access with trick. Now i will explain what i find that was greatful for the game : possibly the new add that give point for damage that you got, the time of your mission, the enemy you kill and at the end you got a medail for what you done so its make the game more long but not longer than Goldeneyes because the misssion are simply too short ( one of them take me approximately 3,45 min ). Also, we got some mission with a bmw or an aston marton, oh my godness its was too great to be true with all those gadgets on the cars.
Graphics: Euh ! We can see nothing that look like a x-box game because its a ps2 port. Of course they are great but not what we are looking for. You know Halo got a new graphic engine that was probably the best since Unreal Tournament and when you saw one of those game that make the x-box cheap, you are feeling sick. In my mind all the James Bond should have been done by Rareware because they are doing more intense graphic on Nintendo 64 than Electronic Art on x-box. I forgot two thing : the blood that was absent and video but there was great until i saw the same on gamecube.
Sound: Sound ? What that mean because voices were ok and music stick to the James Bond themes ? If we also talk about the gun fire, its was so ugly : a sniper that shoot like a famas its stupid but not more than be able to see the bullet when you shot ( its probably impossible in real life ). Finally i don't pay much attention to the sound because its not something that change my mind about the game.
Suggestions: Yes don't do this again, let this title to Rareware because you probably doing this title like i was doing my homework ( fast and not so well ). Also new multiplayer will be welcome because the one you do were bad enough to make me play The world Is Not Enough on Nintendo 64. Nice touch but better luck next time !

Overall: 70 %
Gameplay: 100 %
Graphics: 60 %
Sound: 60 %

Date reviewed: June 18, 2002.

Overall: I like this game. Yes there are drawbacks, such as it is a port from PS2 so its graphics suffer on the Xbox. The control scheme is very hard to get used to. Other than these minor problems Bond is a fun game to play. The missions although short, are different and challenging to some of us older players out here. If you are looking for a shooter with a different style, check out this game.

Gameplay: The missions are very different and the driving missions are awesome! I don't feel tht this is an easy game but a fun game that you can beat.
Graphics: Well, it is a PS2 port. But, it does look good. Not Xbox good, but good. If you look beyond the graphics, it is just fine.
Sound: If you like the Bond song, your happy. If you don't ut oh! I like the song. Nothing is outstandind in the sound department but it sounds just fine to me.
Suggestions: Make one specifically for the Xbox and use its vast power!

Overall: 90 %
Gameplay: 80 %
Graphics: 80 %
Sound: 80 %

Date reviewed: June 7, 2002.

Overall: the multiplayer part of this game is mad crazy.. my friends and I played 4 way on the same level : the Town, and only one set of guns : the sniper rifle, whatever thats called, we played for 8 HOURS straight!
Gameplay: multiplayer MAD SWEET... one player is OK, WAY TOO EASY!!... multiplayer is worth it though... if you have friends to play with
Graphics: the visual appeal allowed me to play the one player as long as i did, the graphics are very nice.. tight looks
Sound: hearing guns fire, and the Q-claw deploy is brought straight to your ears very nicely... decent all aound

Overall: 80 %
Gameplay: 80 %
Graphics: 90 %
Sound: 100 %

Date reviewed: May 29, 2002.

Overall: While the bots in multiplayer are a pretty sweet idea, the single player game falls well short of expectations.
Gameplay: First off, the default controls are terrible! Controller option 2 is probably your best bet. Not assigning the gadgets to the left trigger is a bit stupid. Obviously, they had never played Halo! For multiplayer, there are enough options to make it a fun experience although for the most part, the levels are too small. For single player, the game loses its appeal fast. The inability to save your progress anywhere besides at the end of the level is annoying. The touchy cross-hair and auto-aim are not a whole lot of fun to deal with. The rather linear style progression and levels that are nowhere near the size of other great FPS's makes the gameplay get old fast. One thing i did like is the inclusion of driving levels. For some reason, these seem to be far better done than the rest of the game.
Graphics: Graphically superior to the PS2 version but nowhere near Halo. No blood is another flaw put into the game to avoid the "M" rating. Gun effects are not done very well at all.
Sound: Didn't seem to pay much attention to the sound. Bond music is cool but other than that nothing spectacular.
Suggestions: Blood...if you're making a FPS, you need blood. Bigger multiplayer levels. System Link play. Better effects for the guns. Allow for more than 3 bots in multiplay. Save points!

Overall: 50 %
Gameplay: 40 %
Graphics: 60 %
Sound: 50 %

Date reviewed: May 22, 2002.

Overall: It is said that over 50% of the world's population has heard of James Bond. With over 15 movies in the series, there is alot of potential with this license. However, this game doesn't realize that potential. Goldeneye for the N64 was a much more appealing game. One of my favorite features of Goldeneye was the use of sniping. There is just something about seeing a foe collapse from a well-placed bullet right behind the ear. Unfortunately, AUF didn't give me the same giddy feeling on the few occasions where the sniper rifle was of any use. This was a definite oversight of the developers.
Gameplay: I guess I have played too much Halo. I had a very difficult time getting used to reversing the sticks for strafing and looking side-to-side. Unfortunately, by the time I completed the game and went back to Halo, it took me a few minutes to get back to what feels right. I did like the combo of FPS/driving/riding. However, I would have preferred more and larger driving areas in which to free roam.
Graphics: The graphics weren't spectacular, but they were adequate. The developers could have taken more advantage of the power of the XBox. I do feel they did an excellent job with the vehicles. However, the faces and bodies were blocky. In addition, nothing about the scenery really made me want to replay the game again just to admire the scenery (i.e., Halo)
Sound: While the Bond movies have given us some classic musical scores, they weren't taken advantage of in this game. Due to the repetiveness, you will definitely want to set the music low in the options screen. The sound effects were adequate. However, the voice acting could use some work. Bond's voice was adequate, but I think they could have used better actors for the sub-characters as well as writing better dialogue.
Suggestions: Go play Goldeneye
More Sniping
More Bond Music
Free Roam
More Sniping (Yes I said it again)

Overall: 40 %
Gameplay: 40 %
Graphics: 50 %
Sound: 30 %

Date reviewed: May 17, 2002.

Overall: This game has poor character control and short levels. Graphics are cool, especially during the driving levels, but falls short of taking advantage of the XBOX graphic capabilities. Missions are simple and not overly involved. Overall, I would recommend renting this game instead of wasting your money buying it.
Gameplay: Game control is not the best. The The Bond character is very hard to control and changing weapons seems very inaccurate. The auto aim feature is more frustrating than helpful at times and the driving levels seem very unstructured. It is hard to understand why EA doesnt go back to the original gameplay that made the first Bond game on N64 one of the best firstperson shooters of all time.
Graphics: The visuals are what you would expect from the XBOX but fall well short of the overall potential. This game could have featured much larger levels and more detailed environments. Overall, the graphic are only average and in fact a bit disappointing for the first Bond game on the XBOX
Sound: Once again, the sound appeal is nothing specail. Gunfire effects are very appealing and explosion sounds are realistic. I would have liked to here a bit more Bond type music in the background to set the mood for many of the levels.
Suggestions: Go back to the original formula that made the first N64 Bond game one of the best games of all time!!!!

Overall: 60 %
Gameplay: 50 %
Graphics: 60 %
Sound: 50 %

Date reviewed: May 13, 2002.

Overall: this game is too short and very poorly done, there is no aiming involved, the auto aim screws everythin up
Gameplay: Very frustrating when you dont really have any control where your bullets go, they just spray all over.
Graphics: average, nothin to impress really since the Xbox has so much graphical power. Looks like a PS2 game, though the cars look pretty good
Sound: nothin special, the bond music plays way too much for my tastes, nothing to the quality of halo, thats for sure

Suggestions: start over, play lots of halo and perfect dark and then try it one more time

Overall: 50 %
Gameplay: 50 %
Graphics: 50 %
Sound: 40 %

Date reviewed: May 13, 2002.

Overall: This game is pretty well done, but i am pretty disappointed. Compared to the legend goldeneye, it is pretty medicore... for the xbox this game should be a lot better then goldeneye but it is not. It is pretty good in single player but i think that the multiplayer was extremely lacking.
Gameplay: The gameplay is pretty good. I suggest change your controls to the 2nd type so that it is like Halo, the deafault controls are HORRIBLE! The gameplay is ok but i think that there is too many gaps between action.. it just seems to lack a lot. Not bad though it is pretty creative. ALSO the bullets going so slow that you could dodge them is VERY ANNOYING!
Graphics: The grapchics are good in some places and bad in others... i think when you are outdoors they look really well done and usually indoors they are pretty well done as well. But in some of the buildings they look pretty draggy. Also a lot of the character models look very bad... the face of the main character looks horrible. Overall not that bad i guess.
Sound: This is the best part of the game. The sounds are really good and i enjoyed the music and sound effects a lot. They are really well done and i love hearing the james bond theme :) This is very well done. A bit more and better voice acting is the only thing that needs improvement.
Suggestions: Fix up the gameplay... make the bullets normal and just make it more exciting... it is kind of boring .. ALSO make the multiplayer maps bigger and more snipe spots.

Overall: 70 %
Gameplay: 70 %
Graphics: 80 %
Sound: 90 %

Date reviewed: May 13, 2002.

Overall: As long as there is life there will be Bond, oh excuse me James Bond, and though i havn't seen any 007 better than the orginal Bond 007 on the N64, i still have hope, that a identical can be made of it with AI BOTS, though i wish, they would stop disappointing me!!! Heres how it goes when the xbox goes online, think about purchasing the game for multi-player use but until then don't be tempted wrongly like i was.
Gameplay: Overall good, but nothing to get involved in, you find it boring after not getting a mission, or you keep trying yet you keep dieing,
Graphics: Of course the only brightest thing, it being on the XBOX, but they could have made it better, from my point, i was forced to believe they used triangles instead of polygons
Sound: Sometimes chaulky, but i could deal with it, even though the sounds of the weapons weren't that thought out
Suggestions: AI Areana, get it and i'll purchase your next title

Overall: 40 %
Gameplay: 70 %
Graphics: 70 %
Sound: 70 %

Date reviewed: May 6, 2002.

Overall: I have always been a Bond fan. His style, Grace, and sexual appetite have always inspired me. Because of this, I play and love all of the Bond games. This game was especially appealing to me because it wasn't based on a movie so that I don't already know the story. This fact added an extra touch to the game in my mind.
Gameplay: There are only a few reasons as to why I gave this game a 4.5 instead of a 5.0. Mainly, I didn't like the Multiplayer levels, they seemed small and monotonous. Although a minor letdown, still it hurts. The controls however can be customized (which is necessary if you've played Halo) to your own liking.
In terms of single player, you have to complete 12 various levels that offer their own unique experience. Whether in a car or on your feet, you'll be rewarded points for how well you portray Bond. At the end of the level, the points are tallied and if you did well enough, something will be given to you.
Other than that the gameplay is smooth and interesting, but it could have been more challenging.
Graphics: The graphics are almost great. Why almost? The faces are kinda screwed up in the cutscenes and that is all. Everything else runs smoothly and appears as it should.
Sound: The sound is everywhere it should be...almost. The only problem I had with the sound was the repetition of the Bond Theme. They play it way too often in this game. Otherwise the everything else is appropriate in the sound section.
Suggestions: First of all, better multiplayer levels would be awesome. Second of all, the game should be a bit more challenging.

Overall: 90 %
Gameplay: 90 %
Graphics: 90 %
Sound: 90 %

Date reviewed: May 6, 2002.

Overall: If your willing to beat exceptional enemies, and have beautiful women at your feet while having a good time playing the Xbox, then THIS is a good game to buy. It isn't a difficult game to know how to play the main character James Bond in this game. The story line is good and it seems like a new movie (which in fact the game is not based upon it's a story that EA fabricated). The game is a bit too easy but it has it's fair challenges and as always your mission is helpful when you know where to go and what to do while not wasting time exploring the territory cause you once again have to save the world, against a new arch enemy. A good point about this game is the fact that you can play multiplayer with four of your friends and the Xbox version gets new options like having to play with BOTS that the computer controls so if your alone in the multiplayer mode, the computer can be your enemy. I've noticed that when you have driving missions the car is very easy to control, its like controlling a new game on it's own, they did an excellent job in that department and having the option to choose exotic cars that he actually drove in his movies makes it even the more exciting. There is alot of weapons to choose from and of what James Bond game couldn't include the famous GOLDEN GUN with the famously known GOLD BULLETS? The answer is none! It's all compounded into this game.
Gameplay: All in all this game is very easy to learn and pick up. If you already know how to play Halo then you will be in common territory here. All the buttons are well placed and you can choose between different controls in the options mode. Speaking of controls they are different though when you play the first person mode and the driving missions, but again are very easy to learn.
Graphics: With these amazing visuals you wouldn't think that you would be in the world of James Bond. You feel at all times that you are a secret agent ready to take on the world and the problems it throws directly at you and in return, getting the chick. There is no slow down when there is alot of action on the screen. Yes its true we have another port from the PS2, but the graphics are much much better and well polished. I would have liked it if the game was being built only for the Xbox but I'll take what I can receive. Throughout everything good job but it could have been sooo much better if they took the advantage of the Xbox power.
Sound: The James Bond theme is good enough BUT again here there is no possibility of putting your own music. I would have loved to put my own but what can I say? The sound effects and the environment sounds are also very good.
Suggestions: Make the next one EXCLUSIVE for the XBOX. This way you will take full advantage of the XBOX's power. Other than that good job !!!!

Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 70 %

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